System Messages
System messages let you talk to the whole server through chat without players typing anything: welcome/leave lines, rotating tips or promotions, and “completed this difficulty” shout-outs.
From v0.8.5 (join/leave and settings era) and v0.8.4+ for the broader system-message set, these features work with both Legacy Chat and Text Chat Service. Prefer v0.8.6 for the final combined behaviour.
Configure text and toggles in ReplicatedStorage > WOS > Configurations. Don’t spam the chat, and avoid social-link spam in rotating messages as everyone (of all ages) sees them.
Join and leave
Simplest of the three; typically on by default.
When someone joins or leaves, every player gets a chat line. Defaults look like:
@{username} joined the game. / @{username} left the game.
You can change the template strings in Configurations (including keys reachable via /WOS get-config helpers on Text Chat Service in later versions; see the changelog).
Rotational messages (tips / promotions)
This is what most people mean by “system messages”: a list of preset lines sent on an interval.
Unlike many systems that fire tips only on each client’s local timer, WOS sends these from the server, so the whole server sees the same tip at the same time. This leads to less confusion when someone says “did you see that message?”
Use them for controls reminders, event promos, or light humour. Keep the list short.
Difficulty completed messages
When a player finishes a section of the obby (such as a difficulty, for example), you can fire a styled chat announcement such as:
@{username} completed {difficulty_name}
Configure the difficulty name and color (green, grey, blue, etc.) so clears feel like milestones. This pairs well with per-stage badges.
Tips
- Overusing rotating messages trains players to ignore chat.
- Test with Text Chat Service if your experience has migrated off Legacy Chat.
- For named staff flair in chat, see Chat Tags.
