Frequently Asked Questions

Checkpoints aren't working correctly!

If checkpoints aren't working correctly (e.g., you walk away from them and come back to a stage you've already beaten to find the checkpoint isn't highlighted), this is likely because you haven't disabled instance streaming like you were supposed to during setup. Please disable StreamingEnabled from the Workspace. More information can be found in the Installation Guide. Additionally, ensure that your checkpoints are properly set up with unique stage numbers, are anchored, and that you have enabled Studio Access to API Services in Studio if you are play testing in Roblox Studio.

How do I remove the watermarks?

You can read this documentation page to learn how to disable watermark/branding/credit in WOS.

How do I install the Wolfite's Obby System into my game?

You can read the Installation Guide to learn how to properly install WOS in a new game.

Why is Wolfite's Obby System Premium no longer available for purchase with Robux?

Roblox has disabled the purchase of plugins for Robux in their Creator Store, making this currency impossible to support. See: https://devforum.roblox.com/t/creator-store-buy-and-sell-plug-ins-with-real-world-currency/2923445. Instead, you'll have to purchase WOS on the Patreon Store, see more at wolfite.dev/wos/premium.

My stages aren't saving - how do I fix it?

Check that DataStoreService is enabled in Studio's game settings. Ensure you're testing in Play mode, since saving won't persist in run mode.

How do I add new stages/checkpoints?

Duplicate a checkpoint, increment the stage number in its properties/module, and place it at the end of your stage.

Why does my progress reset when I rejoin?

This usually means DataStores aren't set up or you're playing in Studio (local testing doesn't always save). Publish your game to Roblox and test there. For more information on how to play-test in studio, check out the WOS Getting Started guide.

Players respawn at the wrong stage, what's wrong?

Make sure each checkpoint has the correct stage number and that no duplicates exist. Check that checkpoints are anchored and not overlapping other parts.

Why aren't checkpoints lighting up when I reach them?

Ensure WOS is up to date (WOS v0.8.6). If an update isn't possible, try spacing out the checkpoints so it takes at least 1 and a half seconds to reach the next one.

Can I disable checkpoints?

No, checkpoints are a core part of WOS and cannot be disabled.

Where can I find inspiration or improve data about my game?

The Obby Wiki is a great place to find inspiration and improve your obby design. Visit obbywiki.com for more information. The Obby Wiki is free to view, create pages, and edit. It comes with a lot of well-developed tools to help you create the best page about your obby and share it with others.

What is the status of WOS development?

WOS is currently in END OF LIFE (EOL) status as of April 2024. No further first-party development or support will be provided beyond existing documentation and resources. Users are encouraged to utilize the available documentation for any assistance needed. Modifications of the system may be required for continued functionality with future Roblox updates. Be careful, as changing things you're not supposed to may break the system.

What is an obby system?

An obby system is a pre-made framework or set of tools designed to help developers create obstacle course games ("obbies") easily. These systems typically include features such as checkpoints, stage selectors, badges, and other gameplay mechanics that are commonly found in obby games. By using an obby system, developers can save time and effort in building these features from scratch, allowing them to focus more on designing unique stages and experiences for players.

Need more help?

The Obby Wiki has some great resources available, as well as a dedicated WOS page at obbywiki.com/wiki/Wolfite's_Obby_System. There is no official support channel for WOS, but you may find community help on various Roblox development forums and Discord servers.

WOS is currently EOL (end of life). No more first-party support will be provided beyond this page and the official documentation.


Community Support