Frequently Asked Questions

Checkpoints aren't working correctly!

If checkpoints fail (for example you leave and return to a cleared stage and it isn’t highlighted), you almost certainly still have Instance Streaming enabled. Disable StreamingEnabled on Workspace. See the Installation Guide.

Also confirm:

  • Each checkpoint has a unique stage number
  • Checkpoints are anchored
  • Studio playtests have Enable Studio Access to API Services if you’re testing saves in Studio
  • Default SpawnLocations aren’t overriding WOS respawns

How do I remove the watermarks?

See Remove Watermarks. Short version: full credit removal requires WOS Premium; Basic only exposes limited loading-screen options.

How do I install Wolfite's Obby System into my game?

Follow the Installation Guide.

Why is Wolfite's Obby System Premium no longer available for purchase with Robux?

Roblox stopped selling plugins for Robux on the Creator Store. See the DevForum announcement. Premium is sold via the Patreon store instead, details on wolfite.dev/wos/premium.

My stages aren't saving, how do I fix it?

  • Publish the experience (DataStores need a live place identity).
  • Enable Enable Studio Access to API Services under Game Settings > Security for Studio tests.
  • Prefer full Play over modes that don’t persist the same way.
  • Confirm WOS server scripts are placed under ServerScriptService as in the install steps.

How do I add new stages / checkpoints?

Duplicate a known-good checkpoint, give it the next unique stage number, place it at the end of the new section, keep it anchored, and leave a bit of travel time from the previous pad (~1.5s+). More detail: Animated Checkpoints.

Why does my progress reset when I rejoin?

Usually DataStores aren’t available yet (unpublished place) or you’re only testing in a Studio mode that doesn’t save. Publish, enable API access for Studio, and retest. See Getting Started.

Players respawn at the wrong stage, what's wrong?

Check for duplicate stage numbers, unanchored or overlapping checkpoints, and leftover SpawnLocations. StreamingEnabled being on also causes bizarre respawn / highlight behaviour.

Why aren't checkpoints lighting up when I reach them?

Use WOS v0.8.6 if you can. If you’re stuck on an older build, space checkpoints so players take at least ~1.5 seconds between them. Also verify StreamingEnabled is off.

Can I disable checkpoints?

No. Checkpoints are core to WOS and can’t be turned off as a feature. You can change how they look (animation style, colours) via Configurations.

Where is the skip stage button?

In Configurations, set the skip product ID and set SkipStageButton to "on" (or "all"). The control shows in Play / live sessions. Details: Skip Stage.

Where can I find inspiration or improve data about my game?

The Obby Wiki is free to browse and edit, with tools for documenting your obby. WOS itself has a page at obby.wiki/Wolfite's_Obby_System.

What is the status of WOS development?

End of life as of April 2024 (final release v0.8.6). No further first-party development or support. You may need to maintain the system yourself as Roblox changes. See Project Status.

What is an obby system?

A prebuilt framework for obstacle-course games: checkpoints, stage select, badges, monetization hooks, and similar pieces so you can focus on building stages instead of rewriting the same glue every project.

Need more help?

There is no official support channel for WOS anymore. Community options:



Community Support