Badges

Older obby systems have awarded badges in the past at the moment someone touched a part even if they were dead, exploiting, or out of order. WOS ties badges to progress events you configure: joining, reaching halfway, beating the game, or hitting a specific stage number (useful for DCOs). Please note that this does not mean WOS is exploit proof, as it contains no actual anticheat, rather a few small safeguards.

Supported from v0.6.0 upward.

Open Configurations

  1. Go to ReplicatedStorage > WOS > Configurations (locator guide).
  2. Find the Badges table.

Create the badges in Roblox Creator Dashboard first, then paste each badge’s ID into the matching field. Leave an ID as 0 to disable that award.

You Played, Halfway, & Winner

Under Badges, set:

  • Joining: awarded when appropriate on join / “you played”
  • Halfway: awarded around the midpoint of the obby
  • Winner: awarded for fully beating the experience

Replace each 0 with your badge ID.

Difficulty / per-stage awards

For badges at arbitrary stages (typical in difficulty chart obbies), use AwardPerStage. Default-style entries look like:

Effortless = {AwardedStage = 20; ID = 0;};
  • The key name (Effortless here) can be anything unique in that table, use your difficulty or section name.
  • AwardedStage: stage number that triggers the award.
  • ID: Roblox badge ID (0 = disabled).

Add one entry per badge you want along the chart.

Tips

  • Badge awards need a published experience and valid badge IDs owned by the experience / group.
  • Studio testing of badges can be awkward; confirm in a live server when possible.
  • Keep AwardedStage values aligned with real checkpoint numbers in the world.
  • Pair with system messages if you want chat shout-outs when a difficulty section is cleared.
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Feature
Badges

Configure badge IDs for join, halfway, win, and per-stage awards. Awards are tied to real progress, not raw part touches.

FreeSupported Since0.6.0


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