Nuke

Premium feature (from WOS Premium 0.8.3). Nukes are a familiar DCO monetization product: someone buys a developer product, a short nuke sequence / event plays, and players get reset back to their last checkpoint.

In WOS Premium, the nuke is set up so that after the scene, players are effectively reset toward their current checkpoint (it's mainly for show). Exact timing and VFX follow the Premium scripts in your model. Expect to price this around 300-500 robux.

Setup

  1. Use WOS Premium.
  2. Create a developer product for the nuke.
  3. Paste the product ID into Configurations under the Premium monetization / nuke field.
  4. Enable any related menu or prompt toggles noted in comments.
  5. Test in a multi-player server if possible, as nukes are a multiplayer feature.

Design notes

  • Communicate in-game that nukes are a paid prank so buyers and victims both understand the joke.
  • Balance price against Server Skip: one helps the lobby forward, the other interrupts it.
  • Legacy Premium docs left this page unfinished; behaviour above matches the Premium feature summary shipped with the product.
WOS Premium

Get more features with WOS Premium. Including no watermarks, enhanced monetization features, and more. Buy with your local currency as a one-time purchase.

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Feature
Nuke

Premium: a spectacle developer product that resets every player to their current checkpoint after a short nuke sequence.

PremiumSupported Since0.8.3


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